In this tutorial we finish the electrical system refactoring and implement the light poles, at long last. With this in place you have an electrical system that can be used in your own games, complete with energy production, containment, and consumption.
In this tutorial we pave the way in making the energy grid more extensible, by allowing elements to connect and provide power between themselves (think power cables propagating energy to multiple consumers). In the next 2 parts we will take care of the actual energy propagation, and creating some light poles that consume power.
In this tutorial we lay all the ground work that will allow connecting power cables to the generators and energy containers. The end goal being to be able to provide power from source to consumers via electrical wiring as well.