We recently started using this outstanding devops tool called Terraform at Drover. Basically it allows us to describe how we want our environments to be and apply that "plan" automatically. It's a bit like Ansible and its playbooks concept but - IMO - does a better job at tracking what resources exist and in which state they are in.
In this tutorial we finish the electrical system refactoring and implement the light poles, at long last. With this in place you have an electrical system that can be used in your own games, complete with energy production, containment, and consumption.
In this tutorial we pave the way in making the energy grid more extensible, by allowing elements to connect and provide power between themselves (think power cables propagating energy to multiple consumers). In the next 2 parts we will take care of the actual energy propagation, and creating some light poles that consume power.