Posts about game development

Utility functions and Utility AI, a practical example edit

26 October 2019

This video explores a bit of utility based AI for tile based position selection by applying re-usable considerations to the decision making mechanism.

It is probably an oversimplification of the term Utility AI, but should be a reasonable introduction to the theme.


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UE4 Procedural Ladders

07 April 2019


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UE4 Tutorial 11 - Compass

20 January 2019

In this tutorial we discuss how to implement both text and image based compasses for use in any game where you need to provide a sense of direction to the player.


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